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Filled Glass 4: Colors

Category: Arcade, Puzzle Plays: 25 Rating:
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Game Overview

So I've been playing Filled Glass 4: Colors, and it's one of those puzzle games that sounds simpler than it actually is. The visual style is super clean and colorful -- it's not flashy or anything, just bright balls and glasses against a plain background, which actually helps you focus on the chaos happening. You've got these colored glass containers at the bottom, and above them are blocks packed with balls of different colors. Click a block, and balls drop down, bouncing off walls and other balls, trying to get them into the right glass. The physics feel pretty satisfying -- balls roll and bounce in a way that's predictable enough to plan but loose enough to mess you up sometimes. It's not a relaxing game, despite the simple look. You're constantly adjusting your angle and timing, especially when glasses are close together. I found myself restarting levels a lot because one wrong click sends a red ball into the blue glass, and then you're stuck. The game gives you this low-stakes tension that's oddly addictive. Who'd get hooked? Anyone who likes those puzzle games where you think you're smart but then a ball bounces wrong and you're screaming at your phone. It's great for short sessions -- like waiting for coffee or a quick break -- but also easy to lose an hour to. No music to speak of, just sound effects for clicks and balls hitting glass, which keeps it from being annoying. It's not groundbreaking, but it does its thing well.

About Filled Glass 4: Colors

So you click on a colored block positioned above a row of glasses. Each glass has a specific color it needs to be filled with--red, blue, yellow, green, and so on. The idea is straightforward: drop balls from the block that matches the glass below. But the game gets messy fast because blocks release multiple balls in a burst, not one at a time. You''re watching physics do its thing--balls bounce off each other, roll along edges, and sometimes land in the wrong glass. That''s where the frustration kicks in.

What you''re doing with your hands: tapping or clicking on a block. That''s it. But your brain is calculating timing, trajectory, and which order to release blocks so balls don''t mix. Early levels are kind--two glasses, two blocks, easy angles. Then level 7 or 8 hits you with three glasses and a block that''s off-center. You''ll start over a few times, which is annoying because the game doesn''t have a reset button--you just tap the glass to replay.

Difficulty builds like this: first, blocks are stationary. Then blocks start moving left and right, so you have to click when they''re aligned. Around level 15, you get obstacles--little walls that redirect balls. Level 20 introduces blocks that release two different colors at once, which is a nightmare until you figure out you can use walls to separate them. Later, there are glass types with narrow necks, so balls can jam if you drop too many.

Satisfying moments happen when a ball bounces perfectly off a wall and lands into the right glass by a hair. Or when you plan the release order so one color fills while another ball is still in the air, avoiding overflow. The game tracks your score per level, but there''s no upgrade system--just pure puzzle solving. Level names are simple like "Red Rush" or "Blue Maze," nothing fancy. No enemies, no story. It''s just you, blocks, glasses, and physics.

One thing: the physics can be unpredictable. Sometimes a ball rolls exactly where you want, other times it does a weird hop and ruins everything. That''s part of the charm, I guess. You learn to account for randomness by releasing from slightly different angles. The game doesn''t explain this--you just figure it out.

Tips & Tricks

  • **Tips & Tricks**

Early on, I kept dropping too many balls at once. That overfill penalty hits harder than you'd think -- it's better to release just a couple of balls from a block, watch where they go, then decide if you need more. The blocks only show one color, but sometimes the balls inside bounce in unexpected directions off edges, so test a small batch first.

Stacking glasses are such a trap. If two glasses share a column, balls meant for the top one can land in the bottom one instead. I lost a perfect run because I didn't notice a glass was slightly lower. Check the glass rims -- that pixel difference matters.

Those rotating barriers aren't just for show. They actually redirect balls on contact, so you can use them to guide balls sideways into a neighboring glass. It's risky but saves moves when blocks are far apart.

One trick that clicked for me: if a glass is nearly full, wait an extra second before dropping more balls. The physics settle slowly, and sometimes a ball wobbles in just as you think it's safe. Patience beats speed here.

Matching colors sounds easy, but later levels mix blocks of similar hues like dark blue and purple. I'd misclick and ruin the fill. Double-check the block's color against the glass -- the shade difference is subtle but consistent.

Block placement matters more than you think. Clicking from the far left block when the closest glass is on the right usually ends with balls bouncing off walls into wrong glasses. Aim from blocks directly above or slightly angled toward your target glass.

Finally, don't sweat the points on early levels. They're warm-ups. Save your focus for the ones with multiple barriers and tight gaps -- those are where the real challenge starts.

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