Save your ex
How to Play
Game Overview
I picked up Save Your Ex thinking it was going to be some silly pixel-art shooter, and honestly, it kind of is. But there's a weird charm to it. The whole premise is stupid in a fun way -- your ex gets nabbed by cartoonish gunmen in a world that looks like somebody built a city out of colored blocks from a 90s toy bin. The visual style is all chunky, low-poly voxels, almost like a modern take on early 3D games, and everything moves at a frantic pace. You're not walking through a warzone, you're sprinting through a messy, colorful playground full of traps and bad guys who just keep spawning. The guns feel punchy -- the rifle has a satisfying recoil, grenades make a nice boom that clears a room, and switching between them with the 1-2-3 keys becomes second nature after a few deaths. What surprised me is how much the environment matters. Those blocks aren't just decoration -- some platforms are unstable, and enemies will hide behind cover, so you have to jump around and use the space. The vibes are pure chaos wrapped in nostalgia. It's not a serious game, and it doesn't pretend to be. Who gets hooked on this? People who love arcade shooters but want something with a little more movement and verticality. If you liked the old Serious Sam games or even something like Broforce, this scratches that itch. It's rough around the edges, but the blocky world grows on you.
About Save your ex
So you get dropped into this blocky world where your ex is kidnapped by these gun-toting thugs, and the whole game is just you running through levels trying to get her back. The core loop is pretty simple: you move around these semi-open stages, shoot everything that moves, and find the exit while keeping your health bar from hitting zero. Your hands are busy with WASD for movement, mouse for aiming and firing, and you're constantly switching between three weapons using the 1, 2, 3 keys. The starting pistol feels weak, but once you grab the rifle or the shotgun, things open up. There's also grenades that you pick up from dead enemies, and they're great for clearing groups hiding behind crates.
The early levels like 'Suburban Street' are almost tutorial-ish -- a few guys with pistols, some basic cover, nothing crazy. But by the time you hit 'Warehouse District,' the difficulty ramps up hard. Enemies start coming in waves, some with shotguns that one-shot you if you're careless, and there are these turret placements that force you to move constantly. The game introduces spike traps and explosive barrels that you can shoot to create chain reactions, which feels satisfying when you time it right. Later on, 'Industrial Complex' has these moving platforms and laser grids that you have to jump over while shooting -- it's chaotic but fun.
One mechanic that showed up around level four is the 'interact' button (F on PC) -- you can pick up health kits scattered around, but they're rare, so you gotta be smart about when to grab them. There's also these green keycards that unlock armories with better gear, which adds a little exploration layer. The satisfying moments come when you clear a tough room without taking damage, or when you nail a headshot on a sniper from across the map. The ex-girlfriend herself appears at the end of each world, tied up and needing you to press F to free her, which triggers a brief cutscene before the next level starts.
Difficulty builds not just through enemy numbers but through enemy types -- later you get these armored brutes that take multiple hits, and flying drones that hover and shoot from above. You have to switch weapons on the fly because the pistol does nothing to armor, but the rifle chews through them. There's no upgrade system per se; you just find better weapons in levels or from fallen enemies, which keeps things feeling fresh. The smartphone controls are a bit clunky with the virtual stick and camera aiming, so I'd stick to PC if you can. One tip: don't waste grenades on single enemies -- save them for when you're cornered by a group. The game doesn't hold your hand after the first couple levels, so expect to die a lot, but each death just respawns you at the last checkpoint with your weapons intact, so it's not too punishing 🔍.
Tips & Tricks
The shotgun is your best friend early on, but don't ignore the rifle's reload speed advantage. I kept dying in the factory level because I insisted on using the shotgun against ranged enemies--switching to the rifle for open areas saved my run. Watch for those red barrels near explosive traps; shooting them clears groups of enemies in one blast, which is way smarter than trying to pick them off one by one. The first aid kits look like green crosses, but they only spawn after certain waves of enemies die, so don't run around searching for them in empty rooms. I wasted ten minutes in the warehouse because I didn't notice the hidden path behind the stack of crates--look for slightly different colored blocks, they indicate breakable walls. Jumping while shooting makes your aim wobble, so crouch behind cover (press C) for steady shots instead. That tip alone got me past the sniper alley. Also, weapon switching with the number keys is faster than scrolling--I learned that the hard way when a gunman rushed me while I fumbled with the mouse wheel. For the boss in the final level, ignore the little guys and focus on his weak point (the glowing red panel on his back). It took me three tries before I realized the pattern.
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