TAROT Solitaire 4 times!
How to Play
Game Overview
So I picked up TAROT Solitaire 4 times! expecting just another card game, but it's actually got this weirdly specific twist that makes it stick. You've got four boards going at once, each themed after a season--Spring, Summer, Autumn, Winter--and you're trying to clear them by stacking cards in order from 1 to 12. The catch is you can only place a card if it matches the season of the card to its left and its value is exactly one higher. So if there's a Summer-5 sitting there, you need a Summer-6. No skipping, no mixing seasons. The visual style is nice, very Tarot-inspired with these ornate borders and soft colors that match each season, like pastels for Spring and deep oranges for Autumn. It feels calm until you mess up and realize you've blocked yourself because you put a Winter card in the wrong spot. The vibe is more about planning ahead than rushing, which I like. Who'd get hooked? People who enjoy puzzle games like Sudoku or Mahjong but want something less numbers-heavy and more about patterns. Also anyone who likes the aesthetic of Tarot cards but doesn't care about actual fortune-telling. It's not super hard, but there's a learning curve where you start seeing which moves are traps. The four boards thing means you can't just focus on one season--you gotta shuffle between them, which keeps it fresh. Honestly, it's a solid way to kill twenty minutes without feeling rushed.
About TAROT Solitaire 4 times!
So TAROT Solitaire 4 times! is basically four solitaire games happening at once, which sounds more chaotic than it actually is. You've got four separate boards, each tied to a season--Spring, Summer, Autumn, Winter. Each board has cards numbered 1 through 12, and the whole point is to clear them all. But you can't just slap cards anywhere. There's a specific rule: you can only place a card in an empty cell if the card to its left matches the same season AND is exactly one number lower. So if there's a Summer-5 sitting there, you can plop down Summer-6 right next to it. No jumping around, no mixing seasons. It's like building little numerical chains within each season's lane.
The game starts you off with a few cards already placed, usually the lower numbers, so you're not totally lost. Your hand holds a bunch of cards, and you drag them into those empty cells. The satisfying part is when you get a run going--like placing Summer-6, then Summer-7, then Summer-8 in quick succession, watching the chain grow. But the difficulty creeps up because not every card you need is available right away. Sometimes you're stuck waiting for a specific number to show up, and the board fills up with mismatched seasons or high-value cards you can't place yet. That's when you have to think ahead: maybe hold onto a Spring-3 because you know a Spring-2 is coming, even if it means clogging your hand for a while.
Later levels introduce face-down cards in those leftmost cells, adding a memory element--you can't see what's there until you uncover it by placing the right card. There's also a special "Wild" mechanic in some later stages where a seasonal card can bridge two seasons if you play it right, but that's rare and feels like a cheat code when it works. The board layouts change too: some have more empty cells, some fewer, forcing you to prioritize. The real kicker is when you clear a full season--the board flashes a little animation, and you feel like a genius. But then you look at the other three seasons still clogged up, and the pressure's back. No neat endings here--just the grind of matching numbers and seasons until all four boards are empty.
Tips & Tricks
The leftmost empty cells are your lifeline, not just extra space. I lost a few runs because I treated them as afterthoughts. They reset the chain when you're stuck with a high card that doesn't fit anywhere else. Match the season of the card already placed to its left -- that part trips people up. A Spring-7 needs another Spring to go next to it, but only if that card's value is exactly 8. No skipping numbers, which is punishing when you've got gaps. Plan ahead by scanning the tableau for which season has the most cards available. If Autumn is sparse, don't start an Autumn chain unless you're sure you can feed it. The 12 is a dead end, so try to avoid leaving a season's 11 stranded without its 12 ready. Sometimes it's better to dump a card into an empty cell even if it's not ideal, just to keep the tableau open. I once had three seasons blocked because I hoarded the empty cells. The face-down cards in the four left cells? They're revealed one at a time as you clear space -- that's a small mercy. Don't expect them to save you, but they can bail you out of a pinch if you've managed your chains well. Focus on clearing one season at a time to reveal more cards from the stock. The game punishes indecision, so commit to a path early. Watching the timer? No -- this game's about patience, not speed.
Comments
Please login to leave a comment.