Obby and Noob Barry Prison
How to Play
Game Overview
So Obby and Noob Barry Prison is this 2-player game where you and a buddy have to break out of jail. You play as Obby and Noob, these two blocky characters with kind of a goofy, low-poly look, like something from an old Roblox game. The whole thing is set in a dark prison with gray walls, flickering lights, and long hallways that all look the same at first. Officer Barry, this big cop guy, patrols around and if he catches you, it's back to the cell. The vibe is tense but also silly because the characters move kinda clunky and the sound effects are basic. You have to sneak around, collect three keys hidden in different spots, and then unlock the exit door. Playing it feels a lot like those old flash escape games, but with two people coordinating. You'll be whispering to your friend like 'go left, no wait, Barry's coming' because there's no voice chat built in, so you're just yelling across the room. The puzzles aren't super hard -- it's more about timing and not bumping into each other. Who'd get hooked? Probably people who like co-op games where you can laugh at mistakes. If you and your friend enjoy annoying each other while trying to escape a cartoon prison, this is your thing.
About Obby and Noob Barry Prison
So you're stuck in a prison with a guy named Obby and another guy named Noob, and there's a cop named Barry who really doesn't want you to leave. That's the setup, and it's as silly as it sounds. The game is a two-player co-op escape thing, but you can also play solo by switching between the two characters with a button press, which is actually helpful when one of them gets caught and sent back to a cell. The loop is simple: you're in these big prison levels, each with a name like "Cell Block C" or "The Warden's Office," and you need to find three keys to unlock the exit door. But Barry is patrolling around, and if he spots you, he'll chase you down and throw you back to the start of the level. He's not super fast, but he's relentless, and he has different patrol patterns depending on the level--sometimes he walks a set route, other times he seems to randomly wander, which makes it unpredictable. Your hands are busy with WASD or arrow keys to move, and you can also crouch to hide behind things like desks or lockers. The brain part is figuring out the timing of when to move while Barry's back is turned, and later levels add things like laser grids you have to navigate by crawling under or jumping over, and pressure plates that trigger alarms if you step on them wrong. One level called "The Guard Tower" has a spotlight that sweeps the area, and if it catches you, Barry comes running from across the map. The satisfying moments are when you and your partner coordinate--one distracts Barry by making noise while the other sneaks past to grab a key. There's also a mechanic where you can pick up a key and toss it to the other player if they're on a higher ledge, which feels great when it works. The difficulty builds fast: early levels just have one key and Barry on a simple loop, but by the third level you're dealing with two keys, moving platforms, and a second guard named Officer Dave who appears in later stages. Dave is slower but has a wider vision cone, so you have to be extra careful. Upgrades? Not really--it's more about learning the level layouts and enemy patterns. The game doesn't hold your hand, so you'll die a lot figuring out the exact path. But when you finally grab that third key and sprint to the exit while Barry is chasing you, it's a rush. The controls are basic, but the challenge comes from the levels themselves, which get more maze-like and vertical over time. There's no health system--one touch from Barry and you're back in a cell, so it's trial and error all the way. The mobile touch controls work fine for moving, but aiming the key toss can be finicky on a phone screen. Overall it's a decent little co-op puzzle game that gets harder in ways that feel fair, mostly because you can see the solution but executing it under pressure is the real test.
Tips & Tricks
One of the first things to learn is that Officer Barry has a set patrol pattern, but it changes slightly each time you die. That means memorizing one exact route won't save you--you have to adapt on the fly. The vents are your best friend in the early sections, but they make noise when you crawl through them. I wasted several runs by rushing into a vent only to have Barry hear me from two rooms away. Move slow in those things.
Keys aren't always in plain sight. Some are tucked behind crates that you can push, and at least one is sitting on a windowsill that looks like decoration. Double-check corners that seem too empty. The game loves hiding stuff in spots that feel like dead ends. There's a trick with the movable boxes: you can stack two of them to reach higher ledges, but only if you push the first one into place before grabbing the second. That took me way too long to figure out.
Mobile touch controls can be finicky during the stealth sections. If you're on a phone, tap gently to move instead of dragging--the game registers taps more reliably for quiet steps. And for the love of all that is escape, don't grab a key until you have a clear path back toward the exit door. I grabbed the third key once and immediately ran into Barry around a corner. That hurt.
One last thing: the shadowy areas near the walls actually hide you from Barry's vision cone, but only if you're not moving. Standing still in those patches makes you invisible to him, which is a lifesaver when he's right on your tail. Patience pays off big in this prison.
Comments
Please login to leave a comment.